We hear of the massive budgets and epic timelines that often result in release dates being pushed back. It really put game development in perspective for me. It was created in a 24-hour game jam! It's a pretty cool game with a lot of features, so it's astounding that it could be the result of one day's work. Once he explained it to me, we sat there for 3 hours playing Duke War! It supports up to 4 players and lets you build a kingdom of multiple castles, collect gold, forage for resources, and wage war on other players. Even a simple game can deliver a lifetime of epic fun! This may be why I adore games with single-button joysticks! :) I'm horrible at figuring things out and discerning patterns. To my amazement, he'd figured out large hunks of the game play and strategy in about 10 minutes. My son insisted on sticking with it to see what it could do. After giving it a few minutes, I lost interest and took a break. I wasn't fond of it's stick-figure art against what looked like a whiteboard, but my son seemed drawn to it. The PS3 disc seemed filled with various mini games, so we dug right in and launched Duke War. It contained a lot of additional content which we were eager to navigate. These 3 games were the main features of this collectors edition of Journey. We soon installed Flower and Journey and found them very enjoyable too, although we both really bonded with flOw. He quickly figured out the mechanics and I dabbled along trying to catch up. Upon installing flOw, we were stunned by it's simple beauty, elegant control, and how different it was from any game we'd ever played. When my son came to visit, I told him it was reminiscent of Monument Valley in terms of it's artistic styling. I heard similar praise for thatgamecompany's Journey and bought the Journey Collectors Edition for PS3. I'm also not a fan of puzzle games, but I quickly became infatuated with Monument Valley and let my son play through it. I saw a lot of beauty in Lollipop Chainsaw, so I was certain my taste in games might not jibe with this title. I had heard a lot of positive clamor over Ustwo's Monument Valley game and I decided to give it a shot. Duke War demonstrates that fun can erupt from a simple game created in a 24 hour jam
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